![]() Outlast 2 will absolutely make you feel like a rat-in-a-maze, what with its unfathomable lore, perplexing storytelling and confounding ending. But in this case there’s no hyperbole to account for. Normally you’d have to take these promotional gambits with a pinch of salt. Among other things, their marketing promised that we’d experience: dizzying confusion crippling isolation and even a sudden onset of incontinence ! Golly! Where do we sign up? They really pushed the idea too, insisting at every juncture that the game was going to be a distressing ordeal for everyone concerned. That’s right, Red Barrel Studio intentionally likened their product to an inhumane science-experiment and then tried to use that off-putting comparison as a legitimate selling point! Instead, it can be attributed to Outlast 2’s very own PR team. The ‘’Rat in a Maze’’ quote is intriguing for precisely this reason, because it did not come from a journalist or a reviewer. Nor does it really scream ‘“Fun’’, which is ostensibly the core appeal of any video-game. Yet at the same time, vowing to make your audience feel like a bewildered rodent is hardly the most enticing pitch in the world. On the one hand, an overbearing sense of disorientation is integral to great survival-horror, as the genre thrives upon disempowering its players. When stripped of context like this, it’s genuinely difficult to discern if that statement is meant as praise or as criticism, because either option is entirely plausible. ![]() Outlast 2 was created to make you feel like a rat in a maze, without any knowledge of what’s on the outside. ![]()
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